A port of jomalley12211 mod for his Knights of the Garter mod. This changes ALL of the 2h weapons in the game to sheath at the hip. It looks great with longswords and greatswords both vanilla and addons. It's my first port.
Skyrim 2 Handed Weapons On Hip
DOWNLOAD: https://gohhs.com/2vKlfo
My problem is exactly as the title says: I sheath my One - handed swords at back but they appear at hip ! Now that I have wadded through an ocean of animations glitches and finally reached this point - but there is this one glitch left blocking my way to perfection and I am sooo exhausted. If you guys could atleast tell me which mods might be responsible for this bug, (If not the solution itself) I think I can solve the problem.
This is primarily Dual Sheath Redux and secondarily XP32 Maximum Skeleton. If I'm not mistaken, XP23 Maximum Skeleton does not support sheathing one-handed weapons on the back so Dual Sheath Redux is installed with the option "Do you use a sword on back skeleton" set to NO.
This tutorial assumes comfort with file management and willingness to learn if not some experience with editing nif files. I share step-by-step instructions on turning main weapon edge-side up and adjusting weapons-on-back distance. The process is the same for choosing other XPMSSE-included weapon styles.
One-handed governs your effectiveness when using one-handed weapons, including daggers, swords, maces, and war axes. With the addition of dual-wielding, one-handed weapons can be put in both hands in any combination. The higher your skill in One-handed, the more damage is done with one-handed weapons. The One-handed skill tree has a total of 10 perks, requiring a total of 21 perk points to fill. Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons (+2% for NPCs). This bonus stacks with the ones provided by the Armsman perk and by Smithing-related improvements.
* The bonus damage is calculated using the base damage of the weapon.** These effects also apply to single-handed attacks as long as a one-handed weapon is equipped in each hand.*** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stability perk. It also has a chance to activate of 26%.
It should be noted that the overall weapon damage balance is only kept when the weapons are not upgraded or enchanted. As soon as you start smithing or enchanting your weapons, the damage shifts more and more in favor of the faster swinging weapons - especially daggers. For example, a Legendary Iron Dagger has damage per second of 18.2 - 20% higher than a Dragonbone Sword, and as it swings 30% faster it would also apply enchantments 30% faster. However, daggers have no stagger value and shorter reach; as such, swords are usually preferred. This problem is further exacerbated by the fact that heavier weapons consume more stamina for power attacks, and axes/maces are heavier than daggers/swords.
After performing a power attack, the next two regular attacks will be faster than usual. This is a mechanic (bug?) unique to one-handed weapons. This trick can be chained (power attack, two regular attacks, power attack, etc.)
The Bladesman perk works off of the base damage of the weapon, which is a fraction of your total damage at high levels. For example, using a Legendary Daedric sword with 100 One-handed skill and 5/5 Armsman perk levels, you will deliver 72 damage per hit. However, base damage for a Daedric Sword is only 14; so with 3/3 Bladesman perk levels, you would have a 20% chance to cause an additional 10.5 points of damage, resulting in an average increase of 2.1(3%) damage per attack.
In these cases, other aspects such as the Visual Object blueprint class (from the item datatable) is used to uniquely identify the weapon category. Since both variants are only of limited use for mod weapons, and some of them even more restrictive.
Note: The shield position is optimized for additional weapons, such as spear or sword, on the back. It is impossible to make every shield look good, so I stopped trying.Fashionist - Attached Weapons - ShieldSpear One-HandedTAG: fashionist_aw_spear1h 2ff7e9595c
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